EXPLORE
THE UNIVERSE
One million stars. Eighteen million planets and moons.
Seamless flight from star system to planet surface, all rendered to true astronomical scale.
Four Games. Four Universes.
Each title is a stand-alone procedural universe — pick your scale and your platform.
Super Starship
The flagship Super Starship experience now available on Steam, with a full player's guide and ongoing updates.
- Full keyboard & controller support
- Steam leaderboards and cloud saves
- Native PC and macOS builds
Space Trek 2150
An entirely new universe with one million stars and 18 million planets and moons. Travel seamlessly between systems with a star drive that scales from 0.1 to 1 lightyear per second.
- True-scale astronomy — every visible star is reachable
- Seamless system-to-surface travel
- 18M procedurally generated worlds
Super Starship 3
SETI has detected signals from extraterrestrial intelligent life. Galactic Command knows the quadrant — your job is to find the source. One million stars, six million planets.
- Mission-driven exploration
- Scan planets to track signals
- Plot courses across the galaxy
Super Starship 2
Roam a galaxy of nearly one million stars and over four million planets. Claim discoveries permanently to a shared server. Visit starbases, upgrade your ship, collect beacons, and earn passive credits from owned starbases.
- Persistent multiplayer-discovered universe
- Earth-scale planetary terrain
- Game Center leaderboards
- Starbase economy & ship upgrades
Watch It Fly
Gameplay footage from the Super Starship 2 universe.
Screenshots
Click any image to view full size.
Built With Unity & SGT
Super Starship is powered by Unity and the Space Graphics Toolkit. Persistent discoveries are stored in a MySQL database and served via a PHP REST API — every star or planet you claim is yours, forever.
SGT_StarfieldCustom
Generates 9 starfields of 100,000 stars each from a seeded RNG, so the universe is identical for every player. Each star can be tagged with a unique ID and ownership.
SGT_StarfieldInfinite
Renders an infinite starfield that simulates fast travel through the universe.
SGT_FloatingObject / FloatingCamera
Handles astronomical distances of billions of kilometers without floating-point precision loss.
SGT_TerrainPlanet
Each planet is a 6,371 km radius body with seamless space-to-surface flight. Texture, normal, and heightmap swap based on planet type — tropical, frozen, lava, and more.
SGT_Flare & SGT_Light
The star at each system's center is a 10,000,000-unit flare visible from billions of km away, with a matching point light reaching every planet in the system.
SGT_Backdrop & SGT_Belt
Deep-space backdrop layers with starfields and clouds, plus a procedurally generated asteroid belt with a 50,000,000-unit outer radius.

